
Trusting his old magical four-stringed shamisen,
Nami roams his village facing stray spirits that dwell in the forest
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Nami was made during the 2017 Global Game Jam,
a worldwide event where developers have to make a game in 48hours.
This year's Global Game Jam theme was "Waves".
The result is a game that the hero uses his instrument as a colour/sound wave emitter.
The player must defeat the enemies chasing him, with 4 different skills,
each one with its respective color, affecting the corresponding enemy color.
Made with Unreal Engine, under 48h of develpoment,
with a team of 4 artists, 2 devs and 1 musician.












José Roberto Cahali - 2D Art (Concept Art, Character Design)
Gustavo Silva - 2D Art (Level Design, Textures)
Andre Bales - 3D Art (Modelling, Render)
Luiz Kowalski - 3D Art (Rigging, Animation)
Luccas Schmigel - Game Design, Unreal Engine
Rafael Guimarães - Programming (C++)
Sergio Justen - Music (Sound Design, Soundtrack)
Special Thanks to Paulo Souza and Manoel Balbino from the Epic Games team,
for helping us with the Unreal Engine and making this game possible.
We´d also like to thank the Global Game Jam and GGJCWB team,
and all people that enjoyed watching or playing this game!
